Knowledge Base / Game Servers / Connecting Your Game Server
Game Servers · 3 min read

Connecting Your Game Server

Servycore supports three connection methods to execute commands on your game servers. Choose the one that best fits your setup.

Prerequisites

  • An active Servycore project
  • Access to your game server's configuration

Adding a Game Server

Navigate to Panel > Your Project > Game Servers and click New Game Server.

Game Servers Tab

Enter a name for your server (3-60 characters) and click create. You'll then be able to configure the connection settings.

Connection Types

Plugin (Rust Only)

The Plugin connection is the simplest method for Rust servers. It uses the Servycore plugin installed directly on your server.

Create Server Form

Setup:

  1. Select Plugin as the connection type
  2. Select Rust as the game type
  3. Copy the setup command shown in the panel
  4. Run it in your Rust server console:
servycore auth TOKEN::PROJECT_ID::SERVER_UUID

Advantages:

  • No RCON configuration needed
  • Simple one-command setup
  • Direct plugin integration

RCON

RCON (Remote Console) allows Servycore to send commands to your game server remotely. This works with multiple game types.

Supported Games:

  • Rust
  • Ark: Survival Evolved
  • Garry's Mod
  • Counter-Strike: Global Offensive
  • 7 Days to Die

Configuration:

Field Description
RCON IP The IP address of your game server
RCON Port The RCON port (1-65535)
RCON Password Your server's RCON password (max 100 characters)

Optional fields:

Field Description
Server IP Public IP or domain for display purposes
Query Port Server query port (1-65535) for status checks

Pterodactyl

Pterodactyl connection works with any game type through the Pterodactyl Panel API. This is ideal if your server is hosted on a Pterodactyl instance.

Configuration:

Field Description
Pterodactyl Host The URL of your Pterodactyl panel (e.g., https://panel.example.com)
Server ID The server identifier in your Pterodactyl panel
API Token A client API token from your Pterodactyl account (max 1024 characters)

Server Status

Each server has a status toggle that you can enable or disable. Disabled servers won't receive any commands.

Syncing Accounts

You can manually sync all player accounts on a server. This re-runs authentication checks and executes the appropriate commands. This action is rate-limited to once every 5 minutes per server.

Copying Commands

When adding a new server, you can copy commands from another server in the same project. This saves time if you have multiple servers with the same command setup.

Notes

  • Enabling commands on a server automatically enables the "Commands" option in your project settings
  • RCON passwords are stored securely and never displayed in plain text after saving
  • Pterodactyl connection doesn't require selecting a game type